6 thoughts on “Unity Tutorial: Enemy AI (Combat, Movement, Spawn, Alert) – Simple RTS [Creating Games! ~ A-9]

  1. Thank you very much for making this series! I have a request. Can you teach us to make Final Fantasy 7 type game, like free roaming in the world and turn-based combat system?

  2. For me everything works, except when the edge of the sphere collider of the "Detector" object from the enemy hit my player, then the enemy stops, which means the nearest distance the enemy can go to my player is the radius of the sphere collider of detector which is attached to the enemy and this ruins the whole combat system. Do you have a solution for this?

  3. i try the enemy spawn and waypoint the spawn work good but the wp not so much idk why. and can you show the enemymove script on the inspector? because maybe error on mine is there

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