How Combat in Dauntless Works

Today we’re going to be taking an early look
at the combat found in Dauntless.r In a game where you’ll spend the bulk of your
time locked in combat with all manor of different beasts.. this is an important topic.. but
it’s also an incredibly tricky subject to tackle as so much of what makes combat good;
is feel. The weight behind each weapon swing, the feedback
with each key press, the sound design, the animations.. and then when you add in a player’s
personal preference.. it can get real muddy, real quick. There is no substitute for getting your own
hands on the game.. but I’ll do my best to describe how the action combat in Dauntless
behaves. Control wise- Dauntless is rather simple. In addition to basic movement.. we can also
jump and sprint.. and depending on the weapon equipped.. perform a dodge roll, quick step,
blink.. or just basically a quick evasive move. Offensively… we have a light attack, a heavy
attack and a weapon specific special move. We weave certain combinations of these together
to perform certain pre-determined combos… and each weapon will also have a bit of flavor
to it altering the playstyle even further. For instance.. the Axe has strikes that even
mid combo can be charged up to deliver stronger blows.. the Hammer.. doubles as a gun.. and
will need to be reloaded throughout the fight while also giving the wield the ability to
ride their hammer majestically into combat in one of the most satisfying attack animations
I have ever seen. The weapons kits are also built around certain
themes.. where a player could choose the best weapon type for the enemy at hand.. or the
playstyle they feel most comfortable with.. the fast and fluid combos of the sword.. or
maybe the safety and mobility of the chain blades.. there is no right or wrong choice
here. Other than we know real men wield axes. When up against a behemoth.. we are dealing
with viscious enemies with powerful attacks that need to be avoided outright- at this
time there is no weapon capable of blocking. Armor may help mitage the damage taken.. but
you will never get to a point where you can stand toe-to-toe and trade blows and get lazy. Knowing your foes different attacks and nuances
to behavior are just as important as knowing your chosen weapon’s combo list.. at first..
attacks may feel like they come out randomly but a behemoth always gives itself away to
the observant slayer.. and even an unobservant one may see when a behemoth gets pissed..
goes into a temporary rage with all new attacks, faster and more powerful attacks and a scary
new dynamic to the fight.. which spells trouble. To break it down to a phrase. The core of combat in Dauntless.. centers
around identifying and exploiting openings.. and committing to attacks. Many recent action games have chosen to lean
on a player’s twitch reactions.. with split second parries, instantaneous animation cancels…
and moment to moment decision making… that’s not quite so with Dauntless. The key here.. is in that phrase, committing
to attacks. If you use an cead smash with your hammer..
you can’t bail out mid animation because you sense danger.. many attacks have long recovery
times that leave you vulnerable.. and each and every action because of this.. becomes
deliberate, become tools. Learning not only the speed at which your
attacks occur, the momentum and hitboxes of subsequent strikes- and the recovery time
that comes with them- but more importantly.. where you can fit them in.. is Dauntless. Where you are rewarded for decision making-
over reflexes. What this ends up meaning.. is that offensively..
you are about as good as your understanding of the enemy in front of you and your comfort
level with your weapon. This isn’t to downplay mechanical skill. Sometimes if you can’t find an opening you
have to make it.. and with precise timing you can create opportunties that otherwise
wouldn’t be there.. certain combos are coded to prevent just spamming the button and need
inputs to coincide with visual queues- and iframes do exist.. the game just doesn’t rely
on them. The skill cap is there.. and oh how I wish
the NDA didn’t prevent me from telling you about Dauntless baseball. Stamina, also plays a vital roll in Dauntless. The phrase, risk vs reward.. and stamina management
get thrown around by the devs.. and for good reason. Jumping, sprinting and your evasive moves
all cost stamina in combat.. but so do a number of your attacks.. generally the ones that
deal massive amounts of damage and are used to punish an opening heavily.. but what you
will quickly learn is that openings are not eternal.. and just as sudden as you swoop
in and throw hands.. seconds later you may be running for your life and that precious
yellow stamina bar is all that stands between you and a dirt nap. This especially comes into play when you play
Dauntless as it should be played.. in a group. This changes the rules a bit where suddenly..
your friend being bait and having captured the interest of a particular behemoth.. is
just the opening you need. Don’t get careless though.. as not paying
attention or leaving yourself without a way to avoid attacks.. is a surefire way to get
knocked out if the behemoth decides you’re a more appetizing target.. and you won’t just
be hurting yourself.. but the whole team. As during a hunt- the game uses a meter called
the Danger Level. It raises slowly overtime.. and increases
more rapidly when anyone is knocked down. If this reaches 100- or if the entire party
is knocked out at the same time- the hunt will come to a close whether you want it to
or not. You are able to pick your friends up from
the ground.. but much like everything else.. this will leave you vulnerable to attack. You succeed together.. but also fail together. Unfortuntely for you.. this seems like a trend
that even the behemoths have picked up on… There are also some additional factors that
I’ll touch on in the future in more detail that can influence combat.. things like elemental
attacks, debuffs, consumable items you bring with you, to a persistent equipable item that
gives a supporting effect.. to exactly how armor can contribute in ways on top of armor
values… some of these effects can end up with pretty basic increased or decreased damage..
but some of them can alter the dynamic of a fight.. or even enable interesting combat
options. You’ll just have to wait and see. Overall – and this is where my opinion comes
in. I know it’s just one person’s opinion.. but
Dauntless captures the tension and deliberate nature of the slower and more methodical action
combat games you may find in a FromSoftware game or Monster Hunter- the combat that I
love.. but then adds a flare of arcadey-ness to it- whether this is because actions happen
a little bit faster- or the art style lends itself to a less serious tone- or that some
of the fights can end up feeling like mechanic checks from raid bosses while other feel like
a war of attrition and other yet just make you say, god damn. But the combat feels good- especially with
a controller. What they have anyway. There are pieces missing.. things that don’t
feel right. Like not having a sprinting attack.. or low
numbers of combos or even the weapon count for a game of this style.. and I while I don’t
want to dress this up.. I think it boils down to the way they’ve decided
to build combat up. I remember in a blog post a while back they
had laid out their combat design fundamentals.. and one of them stuck with me. “Pick a fight with a rock” – The idea being
that if you can make the act of fighting a stationary object feel good.. then.. you can
move forward- then you can worry about fighting behemoths- and then after that.. you can worry
about things like combos. I think they have their own commitment to
a quality level before it moves through the process.. and to us. So what we are left with isn’t.. a lot broken
stuff that needs fixing.. but instead the desire for more stuff- an important distinction..
that I can only assume is why this game feels and plays better than 90% of other games I’ve
played at similar times in development.. and the guys at Pheonix Labs are kind of obsessive
with combat and grilling it’s users on the abstracts about feel and weight.. and the
iteration thus far has been nothing short of promising. That’s going to do it for me. Until next time. This is Fevir. Peace.

100 thoughts on “How Combat in Dauntless Works

  1. All these idiots who judge the game as it is now and say it sucks



  2. Fevir, I think you may need to explain that this game is in alpha. There are a lot of people that are really unimpressed right now, that may not need to be unimpressed.

    And not just SAY that it's in alpha, but EXPLAIN that it's in alpha.

  3. dountles team : okay guys looks like capcom wouldn't make a console release of MH, this is our opening to gain some fame!!
    capcom : hold my beer *announced MH:W
    dauntless team : fuck.

  4. I don't like this kind of videos where the creator (for a lake of a better term) "is sucking a game's dick", without any criticism even the minor critic points sound like a positive, this leads to unrealistic expectation and building unnecessary hype for an incomplete game, while I haven't played it yet the game look extremely similar to monster hunter, the dismemberment of monsters look like lego pieces falling off and hitting a monster is like hitting a big rock.

    and this is the reason why I stopped following IGN their coverage turned into a circle jerk where the "journalist" sucking the dev's dick to get access for a new game…..10 reasons why you should play titanfall, 5 reasons why this game is blah blah blah, IGN first where they keep gushing on an incomplete and mostly mediocre games.

  5. People are mistaking graphics for visual style. The game is absolutely gorgeous and the comic-like approach works well, whether you like it or not. I'm looking forward to it. After all, it was done by developers with years of experience in different genres.

  6. So it's just monster killing? Is the terrain destroyed or altered? Is there magic? Looks like an extremely simple game. I hate it when people hype games in alpha lol

  7. I do hope that the visual and auditory feedback changes. The moment where swinging a greatsword at a scaled enemy makes the same sounds as my butterknife when cutting my sandwiches in half does, it makes me yawn. From the footage it also looks a lot stiffer than let´s say MH3. Right now I´m hesitant, but I do understand it´s still in development. But to me it looks like they need a lot of spit and polish

  8. I'm curious if the game feels like it's worth the cheapest 40 dollar investment to get in and play. If the game was not going F2P would you say this game is worth 40 bucks Fevir? I realize it's still very early to really judge the full game, curious on initial impressions.

  9. I loved the game, but I just hated the hitboxes. Seemed like even though I should have hit the creature but I never did.

  10. ok i was excited a little cause i love monster hunter, its one of my favorit game of all times. but when you start to describe the fighting style and lack of combos and it feeling arcadey. i think i might have to give this one a pass. monster hunter is coming out on pc next year anyways

  11. it just looks like grinding the same few monsters over. and over. and over and over and over and over and over again. hows that even fun??

  12. i fking spended 80$ and it seems like i dont know. i would like group fights. like not only 1boss. i would like dungeons. and things.

  13. There is no way this can work as a F2P game, for it to be cosmetic only would mean that crafting cool looking gear from the stuff you gather from strong monsters wont be there, so that means that endgame will be a nickel and dime style grind that will milk your wallet. Fuck F2P games, a game designed around inconveniencing you to spend real money is just awful Cough BDO cough not to mention this games quality is lacking, dauntless will be DOA.

  14. This MH clone looks less like cartoony/stylized graphics and more like asthetics in a typical MMO. Can't wait to see how good Dless gets overtime. Also you earned a sub. 🙂

  15. I am excited about this game , but I have a feeling that there won't be anything special to do after you beat all kinds of monsters, since you'd be killing same monsters over and over again

  16. from the video seems over hyped game with slow pace , i dont know why theres alot of marketing for this crappy crappy game crappy its like they are trying to sell it by force

  17. can you have them improve the monsters, i still see them doing unidirectional attacks, instead of AOE and bifocal splits, they are pretty much punching bags.

  18. They just need to stop making these mmorpgs. Period.
    These games ALWAYS die due to poor management so showcasing gameplay and graphics is completely irrelevant information.

  19. Hey Fevir, thanks for the upload and tons of info dude, ive been following this game for the last 8 months, and this is the first video where I've seen multiple Behemoths in a single fight, which begs the question… what kinda quest rewards are we going to get for killing multiple Behemoths in a single fight.

  20. looks fun, i wana see more but of course i would cause its alpha, still i think it is gona need a good foundation like its building then add something people haven't seen so we can say that THIS is what i wana sink my time into

  21. lot of people want to play this game…It's not fair, to see some people playing at this game. I'm fucking disappointed to see this every time. Fevir you should play the 18 august, like everyone.

  22. Games is in Alpha . . . "IT SUCKS!" o.O but it is in alpha "Yeah, and the Alpha sucks!" . . . so you compare game which is in alpha to a game like monster hunter? Ofc it should suck for now ^_^

    But what I have seen the game play seems solid, expect the chainblades. I'm not sure but the small dash seems somewhat laggy, I think it is that I as watches am watching and see that I should dodge and when the dodge (dodge is the dash) comes it is late and that makes it seem laggy for me.

    Everything else looks good. But I have always been easy to please, some games that some people thing are shit for me are fun games . . . I bet I'm going to like this game even if it was just medicore game . . .

    But still, comparing game in Alpha to game which has been relesed is rather wild don't you think?
    Some people are saying Mosnter Hunter looks way better and feels way better than Dauntless . . . There is nothing wrong but I hope they get that Dauntless is in the Alpha 😀

  23. fck all devs that release a game in alpha state.. games that are alpha will always die much faster .. why they cant just finish the game and then release it?

  24. Wanna know why the dev put a fucking bad animation on the charged attack of the Axe wtf mate it's look like a normal attack

  25. wait the combat feels good with a controller ?
    but what about mouse and keyboard ? is it clunky ? the game is dead for me if it doesnt feel good on PC

  26. If they make it open world game it would be insane, but the instances and loading in between could make the game really dull.

  27. so wait, to get into the Alpha, you have to pay 80 dollars? I hope the game does well, but that's a bit of a red flag for me.

  28. SInce the game will be F2P… as soon as I'll see some bullshit in the cash shop like instant revives or full party revives or full health restores or drop rate boosters I'm out

  29. Wait… so it's just boss fights? sigh Yet another company fails to understand what makes Monster Hunter so great.

  30. But what about PVP balance? 'Commitment' to attacks works great in pve, but in pvp the faster classes always dominate the slow classes. Just look at Tera's mystic vs a berserker.

  31. Honestly, i was interested in this game (As a MH Fan), but the weapons feel weightless, the combat is much more forgiving than MH.
    I will give it a try, its on pc and its free, but i dont think it will hook me long.

  32. haha. 4:40 is wrong, only true experts, in monster hunter know that this line is bulssjit.


    if u solo watever monster your doing, not only will u get more knowledge of the monsters, but your skills will be far more better. not to mention..the most importent..

    if your alone, u can predict it better then when your with more players.

    its easyer to predict the mosnter when your solo, but only the experts know what im talking about 😉

  33. I am fucking hyped for this game but the weapons feel like they have only weight at the end of the weapon

  34. You could listen this blind and think he's talking about MH, but i don't see how that's a bad thing. More of the good stuff, can't complain

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